The animation had gpod pts and bad pts, but even though this anim was epic i loved watching it and i feel that you are surely better than me.
First the good things:- most important, it was epic, the cinamatics were great 3D animation everything were cool. U are pretty creative. I would like to see more of that coming. And the eyes, yes, they were superb. The bg was so detailed it looked like some veterans help.
Now the sad things:- the things which doesn't really matter to us as animators but comes as criticism from the audience is that the way the white dots appear, u can make them come from outside the frame or from the hand or something. Dont Let the dots keep still. Keep them moving. The book or whatever it was that turned into sword Could have come more epicly if u had made the hand first go up and then come down and then the white dots had appeared. Now the eyes should not go bellow the mid of the head. They looked weird.
There is this thing called 'easing'. In this u slowly increse the speed of an object at the start of the movement and then slows down while stopping the movement. In normal motion this is a gradual increase and decrease. But in movements like punch or kicks, it starts quick and ends with no easing to show speed and power. In jumps the speed increase when the Guy is bent taking strength to make a jump, this goes quick, then once the legs are in the air the guy starts slowing again gradually, then increases gradually and stops comparatively faster when he lands.
Srry if I couldn't make you understand, u will get it when the time comes
Then there is this thing called 'stiffness'. This one is most difficult for beginners, even i suffer from this still although am animating for 3 years. This includes moving all the joint dots in every frame of all the moving bodies, of man especially. Until the man is sleeping unconscious or dead the person should move by atleast a pixel ( also not applicable to stunned or ppl just standing).
There will be more to do but this is all for now. Hope u liked it.
For now try making some ball go up and down until the physics imply to the thing. Then make some jumps.